![]() "Perks" are special elements of the leveling system. Once a Trait is chosen, it is impossible to change, except by using the "Mutate" Perk which allows the player to change one Trait, but only once. A Trait normally contains one beneficial effect and one detrimental effect, and are listed below the Perks section in the character sheet. Traits are special character attributes, such as 'Skilled' (which drastically increases the player's skills, but adds an extra level before the player may choose each perk), or 'Jinxed' (enemies have a greater chance of critical attack failures, but so does the player). Main articles: Fallout 2 traits, Fallout 2 perksĪt character creation, the player may choose two optional traits. However, they can't ever be selected and used as active skills can. Passive skills also contribute to the in-game dialogue, along with various other things throughout the game. For example, someone with a high Science skill could talk to a scientist and get a better response out of them than if they had a low science skill. Active skills can also contribute to the in-game dialogue. ![]() For example, a player may use First Aid to heal themselves or allies, or use Repair to fix a generator. For example, the effectiveness of a minigun would be governed by the Big Guns skill, while the effectiveness of a 10mm pistol would be governed by the Small Guns skill.Īctive skills may be selected and used on the player, non-player characters, and the environment to accomplish tasks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |